Tuesday, November 30, 2010

Gaming Today

Gaming Today


Gran Turismo 5 Review

Posted: 29 Nov 2010 10:55 PM PST

In December 2004, Sony released Gran Turismo 4 on the Playstation 2. In May 2005, Microsoft released Forza Motorsport on the Xbox. By the end of 2009, we’d played two Forza titles on the Xbox 360, and we still hadn’t seen another full, home console Gran Turismo game. GT5 was delayed again and again as Kazunori Yamauchi continued to beef up the game, and then, last week, the game actually, truly, hit stores. The question now, with Forza 3 being the success that it was, is this: Does the long-awaited Gran Turismo 5 maintain the franchise’s status as the gold standard for simulated racing or, now that the polls are closed, can we call Forza the champ? Hold that thought.

Gran Turismo 5 is, without a doubt, as full of content as any game I can think of. It has 1,000 cars, including stock cars and karts and freaking buses, and the events are so varied that you’ll have to try out dozens of different vehicles. It has 70 tracks and a few different ways to race on each one. It has online and splitscreen racing. It allows the player to get under the hood of each car and tinker to his heart’s desire. B-Spec mode returns and lets you be the crew chief and oversee an AI driver. You can take your “premium cars” (these make up 200 of the 1,000 or so cars) and plant them in some picturesque location just fo the purpose of taking pictures.

After about 16 hours of racing, I owned 27 cars and had completed 20% of the events. I noted this, and then hunkered down and raced some more.

While the game is known as being only for the snobs, it is, in fact, very accessible. Racing lines that tell you when to brake are enabled by default, and you can tinker with other settings that can make the game a whole lot easier than you would expect. While I’m not exactly what anyone would call a stellar racer, bumping up the oversteer compensation and ABS settings had me winning races by 30 seconds in my suped up ’71 Mustang, so I imagine pretty much anybody could make this game work for them with the right combination of settings. I would have liked to see the game make use of the rewind feature we’ve seen in a few racers the last couple years, though, because it would probably encourage some of the more apprehensive players to have a go without the other aids enabled if they knew one bad corner didn’t mean the end of the race.

Structurally, GT5 is a Gran Turismo game through and through, which means it’s a grind. That isn’t an insult at all; the grind is a joy. The Gran Turismo experience wants you to enjoy all aspects of the journey, and this is why you’ll come out of a race in which you finished last place with a couple thousand credits and come out feeling much less frustrated than you would otherwise.

OK, so Polyphony spent five years making this bad boy, and it’s on the PS3 and the whole franchise has always been car porn, so how does this s**t look? Well, it looks…. mostly pretty. The premium cars look really good, and the new cockpit view on those vehicles is the bee’s knees, and the new rain and snow effects look great in conjunction with it. Oh, and they dent up a little bit, too. The other 800 cars look pretty good. The environment textures look good sometimes and whatever other times. The humans look downright frightening, and it’s really hard to concentrate when Jeff Gordon is trying to teach you about racing NASCAR when he’s got a fish mouth and extremely disturbing and extremely dead eyes.

You probably won’t notice many of the game’s visual faults, aside from the bland and low-res environments, while you’re doing the driving, but the problems become obvious when you’re watching a replay or playing B-Spec. I should note that very rarely does the game look outright poor, but racer fans won’t be able to help but notice the models don’t look as sharp as the cars in  Forza 3. On the other hand, that title only has about half as many cars all in, so I suppose there has to be a trade-off somewhere. On the third hand, though, Forza 3 had to fit everything on a DVD rather than a much larger Blu-ray disc.

So, yeah, the racing. The racing is exactly how you expect it to be, and by that I mean it plays like a Gran Turismo game. There is no learning curve for folks who are familiar with the franchise, and the learning curve for outsiders is no more daunting than it has been in the past; it’s probably a little easier, in fact. The physics are a little different (read: improved) now, as you would hope, but it’s otherwise the same. It is, truly, a Gran Turismo for this generation, which I would say is some of the highest praise I can give the game.

Those similarities are not always a good, however. The AI racers are still on rails, and you can do any given race repeatedly only to find the enemy drivers do exactly the same things every time, which, after a while, gets boring. Also, the sound effect you hear when two cars bump into each other still sounds more like a person punching a hollow piece of wood than metal clashing with metal, and it briefly took me out of the game whenever that happened, which was often because I’m a reckless asshole driver.

Back to the positive. NASCAR is really cool and exciting and intense, probably moreso than any other type of race. Kart racing, too, is crazy neat, although it’s also impossibly difficult at first. My first foray into karting, in fact, reminded me of my first go ’round with Gran Turismo on the Playstation so many years ago because I would spin out pretty much every time I hit the brakes. The effort is worth it, though.

Unfortunately, online racing as it exists today is somewhat of a trainwreck, which is a huge letdown particularly considering the problems with the AI. It’s not the races themselves that are a problem, although it was laggy as hell for the first day or so; the problem is a lack of matchmaking. In lieu of that amazing feature we apparently have been taking for granted is “open lobbies”; essentially, you just take your car and stumble into random rooms until you find one you like. It’s just weird and needlessly complicated and not really unlike Fable’s “join random game” feature except this is a racing game and that doesn’t work as well here. The PSN friends list is, however, integrated into the game, so it’s beyond easy to set up a game that way, but I have no friends so that doesn’t help me too much.

[joke about how complicated and occasionally confusing the game's menus are]

I suppose it’s time to answer the question I posed at the beginning of this review. Is Gran Turismo still the king? The answer: I don’t know. Even after Polyphony toiled over this thing for five years, it doesn’t feel like GT5 is a completed work. Even so, I have thoroughly, for the most part, enjoyed my time with Gran Turismo 5 thus far and greatly anticipate continuing to enjoy it down the metaphorical road, just because there’s two or three racing games worth of content on this BD. I think it’s difficult to say that GT5 delivers less than what we expect from it, but at the same time I can’t help but think it should deliver more than it did, especially now that it has legitimate direct competition, something the franchise had never faced.

Pros:

  • Handles like a GT game
  • Grinds like a GT game
  • NASCAR and kart racing are wildly awesome
  • Mindboggling amount of content
  • Accessible

Cons:

  • Old AI problems resurface
  • No online matchmaking
  • A little visually underwhelming

Final score: 85/100


Epic Mickey Cheats

Posted: 29 Nov 2010 10:23 PM PST

Epic Mickey is the last big release of 2010, so you’d be forgiven for spending an exorbitant amount of time with it. To help you in this epic, Disneyfied task, we’ve whipped up a cheats page that will compile and list all the most delectable collectibles the game has to offer, in addition to providing a full, step-by-step walkthrough. Keep checking this space for updates; new information will be continually added.

 

Epic Mickey Walkthrough

 

Epic Mickey Pins

 

Epic Mickey Film Reels

 


The Big Gears of War VGA Thing Isn’t What You Think It Is

Posted: 29 Nov 2010 03:26 PM PST

With Spike being aware the VGAs are utterly putrid and moronic as an awards show, they’re working hard to provide some interesting content to get you to watch the show. They’ve got this BioWare thing, and they’ve also got this Gears of War thing. IGN says it’s Kinect-related, but Cliffy B says it isn’t. Here’s a little teaser of the Gears VGA thing.

“We’re showing off some new Gears of War gameplay. It’s gonna be awesome. You’re gonna love it. It’s not what you’re expecting.”

So it’s not Kinect, because that cat’s already out of the bag. Or you could say it is Kinect because we’re expecting it’s not Kinect because Cliffy B said it’s not, which would make Cliffster a bit of a psychological genius if it is Kinect. My head hurts a little bit.


36 Tron Costumes (AWKWARD PICS)

Posted: 29 Nov 2010 02:30 PM PST

Awwwwwwwww

Picture 1 of 36

Tron Evolution hits shelves next week and so there’s never been a better time than now to post a gallery of people wearing Tron costumes. I’ve been waiting a long time to do this one, too, because there is no costume more awkward than a Tron costume. Well, that’s only mostly true now that the lady cosplayers can wear smoking hot black leather thanks to the upcoming Tron: Legacy. Anyway, in this gallery you’ll find more diversity than you would normally see with a cosplay gallery; in addition to Caucasian adults wearing Tron costumes, you’ll also see Caucasian children and some animals wearing Tron costumes. Enjoy.


Assault on Stormreach Continues in D&D Online Update 8

Posted: 29 Nov 2010 10:16 AM PST


There’s not been a long lag between Dungeons & Dragons Online’s Update 7 and Update 8 as the forces of the monster nation of Droaam step up the siege of the port city of Stormreach. Players who enjoyed the adventure packs surrounding the Minotaurs and the Medusa emissary introduced around Halloween will soon see the war for the city escalate.

Update 8, which is slated for release in the next few weeks continues the move by the Green Hag to unseat the Coin Lords and through four new adventures. Players will fight through these mid-range adventures (level 13 challenge rating) to defend a small town from monstrous assault, breach a naval blockade of Stormreach harbor and eventually uncover strange happening underground leading to a battle amid ancient ruins of a giant stronghold nearby Stormreach.

Epic content for mid-level players is often hard to come by and Update 8 promises to fill in the gaps while building an adventure path up to the campaigns logical conclusion – the defeat of Droaam and defense of the Coin Lords and Stormreach.

Non-quest content is also being included in the update. Players tiring of the same old gear can seek out four new cosmetic armor sets to change things up a bit. These sets will feature multiple colors and unique accessories to give your character a distinct look.

You can read more about Update 8 over on DDO.com


Wizards of the Coast’s Magic the Gathering Now on PS3

Posted: 29 Nov 2010 09:58 AM PST

Magic the Gathering – Duels of the Planeswalkers is one card game that converted well to the digital medium. The ability to play online or computer opponents in duels proved a successful for Steam and Xbox Live so it’s not a big surprise that the game is now arriving for the PlayStation 3 as well. Duels of the Planeswalkers core game is now available for sale through the PlayStation Store for $10. Players looking for the decks and more cards included with the add-on expansion packs also can pick those up for $5 each.

If you’re a lapsed Magic addict or just someone looking for a fun semi-casual card game to play with friends Magic really delivers. You can read Ron’s review of the PC version to gauge just how good throwing fireballs at your friends really is.


Lord of the Rings Online Deploys November Update

Posted: 29 Nov 2010 09:33 AM PST

Keeping to the regular update schedule promised before converting the Lord of the Rings Online to a free-to-play, publisher Turbine pushed out the November update today. This new patch includes some overhauls to the game’s crafting system as well as tweaks to two existing character classes.

Along with these big changes there is a new Yule-festival set for December release and for long time players you may want to revisit the Dwarf and ELf starting zones. These two areas, like the hobbit and human zones have gotten optimized and refreshed to make jumping into the game easier.

The new free content includes all the zones included in Moria, Lothlorien and Mirkwood and the ability to play up to the level 65 cap without buying an upgrade or subscribing. Quest packs and skirmish play in these regions may still require purchase but the artificial barrier to entry is now removed.


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